![]() At least there we can quiesce the CPU by unselecting things or closing Inspector windows. I care about that too but you're also right that it's a different issue. Also "87C" - overclocker? yeah you're right - Inspector windows do seem to cause a lot of CPU load in some circumstances. good for you - I love Linux and wish I could work in it myself. I'd assume Linux would be more MacOS-like but it might be good to post your observations as a comment on the bug in case it helps? (p.s. I produced on Windows and the Unity person said it doesn't produce on MacOS. Just had a response from Unity who've successfully reproduced it and logged in public bug-tracker interesting point about Linux. Whoops, I've attached the missing screenshot - sorry. ![]() I've logged a bug but not had any response after 3-ish working days so thought I'd ping here in case I was doing something ultra-dumb (it's happened before ) Of course then I tried a vanilla project! I initially assumed it was caused by some of my Editor scripting but after investigating for a bit, I couldn't figure it out since nothing seemed to show up in the Profiler. Obviously it's gobbling up my laptop's battery and quietly killing the planet by spewing out extra CO2 for all the desktops! It's easy to notice on my laptop where I can hear the fans whiring indicating something is amiss. I've attached a screenshot showing (my CPU has 8 cores). I'm sure earlier 2019 builds and definitely 2018 would use ~0% CPU usage where pausing the game and/or switching windows with "don't run in background" set. 0 before it IIRC)? (I'm using 'legacy' 3D - non-SRP profile in case that makes a difference). Is it just me that gets 1 core at 100% CPU when paused in a brand new Unity project with Unity 2019.3.1f1 (and. ![]()
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